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Even some of the best, most recent examples of the genre, such as D3's inventive Puzzle Quest, have merely been really good amalgams of well-established game concepts. The levels in Crush generally look like somewhat abstract 3D platforming levels, and your primary objective in every level is to collect a number of Danny's lost marbles, which will then unlock the level exit.Crush for the Play Station Portable is an action puzzle game that owes very little of its novel concept to games that preceded it, and it capitalizes on its M. Escher-inspired gameplay with a healthy number of increasingly involved puzzles. Reubens' method for curing Danny, which hinges on the mad science of a device he built called C. Make your way to the exit, and you're on to the next level.
In my experience, disagreeable games are merely average or flawed with merit-worthy aspects.
Remember when you bought your shiny new DS for those revolutionary new ways of interacting with your games and all the innovative possibilities that the touch-screen might offer? There are so many problems with this basic game premise that it’s difficult to know where to start. Sitting there and just tapping away at lines of wordzzzzz..zzzz…The boredom is also complimented by infuriating frustration as it quickly becomes apparent that the ‘right’ things to say to NPC characters are the things that you’d never expect and when most of the conversations are so bloody weird in the first place, selecting the correct options is a lottery.
Additionally you can only get so far with making the wrong decisions before you fail the chapter and have to start all over again.
As you may have figured out, 'Guess and check' is a huge part of the story. It may take you a long time to finish it but if you stick with it, you will finish the game.
It's a matter of getting the combination right to impress the person.